THE RULEBOOK
THE RULEBOOK
FOR PLAYING SPILLIN' BEANS
SET UP
PLACE 10 BEANS IN FRONT OF EACH PLAYER
SHUFFLE CARDS
FIRST PLAYER TO COLLECT 30 BEANS WINS!
PLAYER TO LOSE ALL OF THEIR BEANS IS ELIMINATED FROM THE GAME
1
2
FLIP THE LID OF THE GAME TO USE AS A BEAN POT
3
GAME PLAY
1
PLAYERS TAKE TURNS DRAWING CARDS
2
WIT AND HUMOR WILL DICTATE HOW MANY BEANS YOU WIN OR LOSE
If a player draws an action card
ANSWER THE TRUTH OR COMPLETE THE DARE TO KEEP YOUR BEANS
DON'T WANT TO OR CAN'T? PLACE 2 BEANS IN THE POT
1
2
If a player draws a
Big bean card
EVERY PLAYER MUST PUT 1 BEAN IN THE POT
PLAYERS PROVIDE ANSWERS CLOCKWISE
1
2
IF A PLAYER REPEATS OR STUTTERS FOR 3+ SECONDS, THEY ARE ELIMINATED
3
4
THE LAST PLAYER REMAINING WINS ALL OF THE BEANS IN THE POT
If a player draws a
wild card
SELECT A PARTNER TO PLAY THE CARD WITH
1
If the card is a
WHO IS MOST LIKELY TO
OR
WOULD YOU RATHER
1
SELECT A PARTNER YOU THINK WILL GUESS YOUR ANSWER TO THE CARD
2
COUNT DOWN FROM 3 AND SAY YOUR ANSWERS AT THE SAME TIME
3
IF YOU HAVE DIFFERENT ANSWERS, YOU EACH LOSE 1 BEAN AND MUST PLACE THEM IN THE BEAN POT. SAME ANSWER? KEEP YOUR BEANS!
If the card is a
CHALLENGE
1
SELECT A PARTNER TO COMPETE AGAINST
2
ROLL THE DICE TO SEE HOW MANY BEANS ARE AT STAKE
3
EACH PLAYER BETS HOW MANY ANSWERS THEY CAN PROVIDE
NOTE: EACH PLAYER CAN BET TWICE
4
THE PLAYER WITH THE HIGHEST BET MUST PROVIDE THEIR ANSWERS TO WIN THE BEANS AT STAKE FROM THEIR OPPONENT
5
IF THE PLAYER CANNOT, THEY MUST PAY OFF THEIR OPPONENT THE BEANS AT STAKE
CHALLENGE
TYPES OF BEANS
FOR EXAMPLE